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Rob Adams makes products people love. He is currently employed as a design researcher by Adobe Systems, Inc.Categories
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Category Archives: interaction design
FIG Evaluation – The New Dilbert.com
(Disclaimer – as always, the opinions expressed below are my own and are not necessarily shared by my employer.) Dilbert.com recently relaunched with a new site design that uses primarily Flash. Good technology choice. Unfortunately, it seems to have gone … Continue reading
Posted in flex interface guide, interaction design
2 Comments
enabled=”false” Considered Harmful
Oftentimes when designing applications, certain functionality needs to be present in some situations but not in others. The traditional way of dealing with this on the desktop is to enable the controls that provide access to that functionality when it … Continue reading
Posted in interaction design
7 Comments
Get Your Design Out of My Content
On Monday, I attended a course taught by Edward Tufte on Presenting Data and Information. I’ve flirted with Tufte’s ideas before, and Tufte fans may recognize some of them from Designing for Flex part 5 – Designing content displays. This … Continue reading
Posted in interaction design
1 Comment
RIA Accessibility and the Law
I found an interesting news article on the IxDA list today concerning an accessibility lawsuit brought against Target by the National Federation of the Blind. One of the findings of the federal district court was that “web sites such as … Continue reading
Posted in interaction design
3 Comments
MAX Talk: Creating Learnable Applications
Thanks to everyone who attended Stephen and I’s talk at MAX 2006; I thought it went pretty well and we already received some great feedback. I’m looking forward to getting the reviews! Since I’m not sure if the organizers are … Continue reading
Posted in design research, events, interaction design
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Ideas in the World
My friend Dan has started a little blog project called “No Ideas But In Things”. Although the name is quite a mouthful (it’s inspired by a poem) I love his premise. Basically Dan is collecting pictures of artifacts out in … Continue reading
Posted in design research, interaction design
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